Make shader recompiler depend on the patched executable
envgap__hedge-dev__UnleashedRecomp-452
01 / FAILURE SIGNATURE
As reported upstream
No identifying execution failure has been captured.
Not a benchmark task.
- In a clean container the reported failure did not reproduce, or the known fix did not make the project run.
02 / ENVIRONMENT RECIPE
- Base commit
fef357062da560d3d5edab1e6f29c946c0ad2d28- Manifest
UnleashedRecompLib/CMakeLists.txt- Reproduce
Awaiting issue-specific recipe- Run under trace
Awaiting a meaningful runtime command
03 / ORIGINAL ISSUE TEXT
hedge-dev/UnleashedRecomp #452 · read the original issue
Since the code recompiler now accepts the original executable files and doesn't output the patched executable until after execution finishes, if by some chance the shader recompiler runs before this happens, it will miss shaders embedded into the executable, and prevent the game from booting correctly. Specifying that the code recompiler outputs the patched executable, and making the shader recompiler depend on this file should fix this behavior.
04 / LABELS
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