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cpphedge-dev/UnleashedRecomp #452Not a task: not reproduced

Make shader recompiler depend on the patched executable

envgap__hedge-dev__UnleashedRecomp-452

01 / FAILURE SIGNATURE

As reported upstream

No identifying execution failure has been captured.
Not a benchmark task.
  • In a clean container the reported failure did not reproduce, or the known fix did not make the project run.

02 / ENVIRONMENT RECIPE

Base commit
fef357062da560d3d5edab1e6f29c946c0ad2d28
Manifest
UnleashedRecompLib/CMakeLists.txt
Reproduce
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Run under trace
Awaiting a meaningful runtime command

03 / ORIGINAL ISSUE TEXT

hedge-dev/UnleashedRecomp #452 · read the original issue
Since the code recompiler now accepts the original executable files and doesn't output the patched executable until after execution finishes, if by some chance the shader recompiler runs before this happens, it will miss shaders embedded into the executable, and prevent the game from booting correctly. Specifying that the code recompiler outputs the patched executable, and making the shader recompiler depend on this file should fix this behavior.
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