Cocos2dx failed with cmake when build with MSVC
envgap__cocos2d__cocos2d-x-18838
01 / FAILURE SIGNATURE
As reported upstream
No identifying execution failure has been captured.
Not a benchmark task.
- In a clean container the reported failure did not reproduce, or the known fix did not make the project run.
02 / ENVIRONMENT RECIPE
- Base commit
eae47d008d66a9998bd2a25e6577415b52712557- Manifest
templates/cpp-template-default/CMakeLists.txt- Reproduce
Awaiting issue-specific recipe- Run under trace
Awaiting a meaningful runtime command
03 / ORIGINAL ISSUE TEXT
cocos2d/cocos2d-x #18838 · read the original issue
Hi All, I tried to build cocos2d-x with Visual studio 2017 update2 on Windows Server 2016, but it failed with CMake. This issue can be reproduced from v3 revision e74e07b. Could you help have a look about this issue? Thanks in advance! **Steps to Reproduce:** 1. git clone --recursive https://github.com/cocos2d/cocos2d-x.git D:\Cocos2dx\src 2. Open a VS 2017 command prompt and browse to D:\Cocos2dx 3. mkdir build_x86 && pushd build_x86 4. cmake -G "Visual Studio 15 2017" -DCMAKE_SYSTEM_VERSION=10.0.15063.0 ..\src **Actual result:** The whole log file please see attachment. [log_x86_cmake.log](https://github.com/cocos2d/cocos2d-x/files/2021951/log_x86_cmake.log)
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