[FR]: Save/export to glTF (.glb)
envgap__alicevision__AliceVision-685
01 / FAILURE SIGNATURE
As reported upstream
No identifying execution failure has been captured.
Not a benchmark task.
- In a clean container the reported failure did not reproduce, or the known fix did not make the project run.
02 / ENVIRONMENT RECIPE
- Base commit
24e7f902340b1d7485639f0b2c508cd803032710- Manifest
CMakeLists.txt- Reproduce
Awaiting issue-specific recipe- Run under trace
Awaiting a meaningful runtime command
03 / ORIGINAL ISSUE TEXT
alicevision/AliceVision #685 · read the original issue
I'm sure it's a hard work, but adopt open and updated technologies should be a priority to make Meshroom better. So, I propose that glTF to be the default 3D model format instead OBJ. **OBJ** - Has a limited feature set, - Is inefficient in terms of storage space and the ability to quickly read and write data, and as consequence, loading and viewing it in a web browser it's very slow. **glTF** - Has a very rich set of features. - Is very efficient at transferring 3D model data - Adopted in Blender - A growing set of software, industries and sites are adopting as a standard (Blender, Clara.io, Godot, Sketchfab, Threejs, Facebook ...) I have no idea about how to do it, cause I'm not a C/C++ programmer, but I'm sure to adopt glTF as default format will make Meshroom the choice for all 3D creator. Thank you
04 / LABELS
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