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cppalicevision/AliceVision #685Not a task: not reproduced

[FR]: Save/export to glTF (.glb)

envgap__alicevision__AliceVision-685

01 / FAILURE SIGNATURE

As reported upstream

No identifying execution failure has been captured.
Not a benchmark task.
  • In a clean container the reported failure did not reproduce, or the known fix did not make the project run.

02 / ENVIRONMENT RECIPE

Base commit
24e7f902340b1d7485639f0b2c508cd803032710
Manifest
CMakeLists.txt
Reproduce
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03 / ORIGINAL ISSUE TEXT

alicevision/AliceVision #685 · read the original issue
I'm sure it's a hard work, but adopt open and updated technologies should be a priority to make Meshroom better. So, I propose that glTF to be the default 3D model format instead OBJ.

**OBJ**

- Has a limited feature set,

- Is inefficient in terms of storage space and the ability to quickly read and write data, and as consequence, loading and viewing it in a web browser it's very slow.

**glTF**

- Has a very rich set of features.

- Is very efficient at transferring 3D model data

- Adopted in Blender

- A growing set of software, industries and sites are adopting as a standard (Blender, Clara.io, Godot, Sketchfab, Threejs, Facebook ...)



I have no idea about how to do it, cause I'm not a C/C++ programmer, but I'm sure to adopt glTF as default format will make Meshroom the choice for all 3D creator.



Thank you
Continue on GitHub ↗

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